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Blockouts

Caitlin Cook

After laying out a working asset list, I dived into creating the blockouts for each of the assets. It proved to be more time consuming than I had originally thought. I had to creat a new texture for each object, then export them separately as FBZ files, and then import them into Unreal, where I had to organize each object and texture into it's own folders. Most of the time, the Objects would import into the prototype map on their side, or with the wrong pivot and I had to re-import the object over and over.


It took me over a month of placing objects and re-sculpting the Landscape before I finally started to make progress.



These were the initial blockout objects I had.


Asset List

Spiral Tree V. 2 (Block)

Banyans Trees V 2 (Block)

Tall Tree V.3 (Block)

Giant Allium V 2 (texture) (Block)

Flowers, V. 6 (Block)

Boulders V. 4 (Block)

Medium Rocks, V. 4 (Block)

Ruins (Block)

Statues V. 3 (Block)

Alien Writing V. 1 (Block)

Rhododendron Flower Bushes V. 1 (Block)

Wisteria Tree V.1 (Block)

Bushes V. 4 (Block)

Sticks V. 4 (Block)

Vines V. 1 (Block)

Fairy's Tears grass V. 1 (Block)

Mushrooms, V. 8 (Block)

Tree Path v. 1 (Block)

Check point, Fairy Bell Flowers? V. 1 (Block)

Corpse Flower V. 1 (Block)

 
 
 

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