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March Cuts and Working From Home

As we get closer to the middle of the semester, the group has sat down and made some cuts to the game: we have decided that we would rather focus our energy on the environment rather than the creatures.


This is partially due to the closing of our campus, and the difficulties of working from home. One member of our team has a fairly old computer, and my own computer is not built to handle the programs. Remoting is finicky with so many students using the same system and the level of our previous production rate is not achievable in these conditions.


We cut the creatures from out list and decided to focus solely on the Forest. At this point we have moved into texturing and are one our way to replacing the blockout with the final meshes in Unreal.

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