Rigging, Texturing, Placing
- Caitlin Cook
- Apr 17, 2020
- 1 min read
April continues with placing finished objects into the main file. I have been moved off of texturing completely in order to focus on placement, as well as rigging. We as a group have decided to utilize Maximo animations instead of our own for Peregrine's cycles. It will save us much time in the end.
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