Caitlin CookMay 1, 20201 min readMay and the End of the semesterThere are two weeks left at the beginning of May. Assets have been placed and textures are being finalized and the rigging is continuing...
Caitlin CookApr 17, 20201 min readRigging, Texturing, PlacingApril continues with placing finished objects into the main file. I have been moved off of texturing completely in order to focus on...
Caitlin CookMar 31, 20201 min readMarch Cuts and Working From HomeAs we get closer to the middle of the semester, the group has sat down and made some cuts to the game: we have decided that we would...
Caitlin CookMar 1, 20201 min readModeling the Final MeshesAs the breaks winds to a close and the final semester begins, the long and ardous process of modeling all the assets begins. The assets...
Caitlin CookDec 6, 20191 min readFinal Prototype PassAt the moment, there is overlap between our Prototype Pass and Meshing Pass. All of our mechanics have been finalized, for the most part,...
Caitlin CookNov 15, 20191 min readLearning how to Blockout a Level with BSP BrushesAfter struggling with the self-made Maya Blocks, I went back to the tutorial Mika had found several weeks ago, and found a link to a...
Caitlin CookOct 17, 20191 min readPutting It All TogetherToday was our second presentation to the class. Yesterday, Mika and I had spent the night working on trying to put all the mechanics (the...
Caitlin CookOct 9, 20191 min readBlockoutsAfter laying out a working asset list, I dived into creating the blockouts for each of the assets. It proved to be more time consuming...
Caitlin CookSep 25, 20191 min readCharacter SculptingHere, I Sculpted Peregrine. In ZBrush, I defined the face to a point where it was recognizable as the character from the concept art,...
Caitlin CookSep 20, 20191 min readUnreal Engine PipelineAfter our presentation to our class, one of the biggest critiques we received was the lack of a strong pipeline. We agreed and did...
Caitlin CookAug 22, 20191 min readCharacter ModelingI began the base Model of Peregrine, the Player Character. The base Model is simple, just enough to create a abase for sculpting. I try...