Character Modeling
- Caitlin Cook
 - Aug 22, 2019
 - 1 min read
 
I began the base Model of Peregrine, the Player Character. The base Model is simple, just enough to create a abase for sculpting. I try to keep the form as accurate as possible to the concept art while also maintaining flowing geometry. The hands were initially separate and I attached them to the base later.



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